Students are given an in-depth study of digital electronics from logic gates through counters and shift registers. Emphasis is placed on using theory to create individual logic circuit designs such as car alarms and memory circuits.
The students will study microprocessors and microprocessor applications. Hands-on activities will be used to program micro-controllers and perform tasks such as lights blinking in sequence, creating a variety of sounds and constructing/controlling individual robots.
ELECTRONICS/ROBOTICS 1 prerequisite - none 10 credits
This class introduces students to the basic skills needed for many careers in
electronics and related fields, and the content covers the operations and applications
of basic DC and AC circuits consisting of resistors, capacitors, inductors,
transformers and diodes. Special emphasis is placed on training the students
how to utilize common test instruments to troubleshoot. More advanced concepts
of DC-AC circuits include the study of expanded treatment of power supplies,
dual-supply rectifier circuits, and Zener diode voltage regulators.
ELECTRONICS/ROBOTICS 2 prerequisite - Electronics & Robotics 1 15 credits
Students construct and program individual robots. Robots perform ‘smart’
tasks under software control to detect and react to external events. This robotic
closed-loop control challenges the student to write and debug advanced software.
ELECTRONICS/ROBOTICS 3 prerequisite - Electronics & Robotics 2 15 credits
Course material learned during this program will prepare the student for the
industry standard A+ Computer Technology Examination. Students will learn about
computer hardware and software theory and apply this knowledge to gain A+ certification.
Throughout the course, hands-on computer work is emphasized.
ELECTRONICS/ROBOTICS 4 prerequisite - Electronics & Robotics 3 20 credits
In today’s high-tech world, knowledge of at least one structured computer
programming language is essential. The students will learn C++ computer language
in this course. Programming applications such as graphics/motion and user input
from the keyboard/mouse and joystick will be utilized. All input/output concepts
will be applied to real-world tasks such as the creation of student-designed
fundamental computer games.